The first five songs are learned when Link is a child, but the sixth can only be learned while he is an adult. The first group of six songs have various uses, and consist of " Zelda's Lullaby", " Epona's Song", " Saria's Song", the " Song of Time", the " Sun's Song", and the " Song of Storms". Some of the songs also reappear in The Legend of Zelda: Majora's Mask. Many of the song motifs also appear throughout the soundtrack. There are two groups of songs, each divided into six separate songs. There are twelve songs to be learned in the game however, it is also possible to play songs of the player's creation, due to the ocarinas requiring the gamer to play each note, instead of just using the instrument as in previous Zelda games.
Later in the game, Link obtains the Ocarina of Time.
Wind waker songs list series#
Link can learn a total of three songs - the " Ballad of the Wind Fish", " Manbo's Mambo", and the " Frog's Song of Soul" - the first time in the series that Link is able to learn multiple songs on his instrument this would later become the standard for a majority of future installments.Īfter Link completes the first dungeon, Link is given a Fairy Ocarina as a memento from his friend Saria. He can play it before he learns any songs but will only produce a flat, tuneless string of notes with no coherent melody, and no effect whatsoever. In the Dream Shrine in Mabe Village, Link obtains an Ocarina. This game also had the first appearances of " Ganondorf's Theme" and " Zelda's Lullaby". In the re-release for Game Boy Advance and Virtual Console, it is still labeled as the Flute. The flute was called a flute in the SNES version of the game, but in the Japanese version of the game, it was always called an ocarina. In the Light World, the Flute is used to summon a bird that can carry Link to nine different locations. Playing the Flute will get Link past certain obstacles on the Overworld Map and is also used to open the 6th dungeon. The Recorder is similar to other instruments in the Legend of Zelda series since it can teleport the user across the overworld. The notes are just one part of what would become a complete melody. The notes played are the same as the one heard playing during the intro screen sequence in Ocarina of Time.
Certain dungeon enemies are vulnerable to the sound of the Recorder being played. It must also be used to open one dungeon. In the Overworld, this summons a whirlwind which can wipe out enemies, or carry Link to a dungeon entrance he's already visited, in numerical order. Link can play the Warping Theme on the Recorder. Spoiler warning: Plot or ending details follow.